Shader The ::angle-changed signal is emitted when the spherical angle 
changes.
('gwyshader', ' The #GwyShader which received the signal. ')
  | Method Summary | 
|   | 
  __init__(gradient)
 
Creates a new spherical shader. | 
|   | 
  get_gradient()
 
Returns: The gradient name. | 
|   | 
  get_phi()
 
Returns: The phi coordinate, in radians. | 
|   | 
  get_theta()
 
Returns: The theta coordinate, in radians. | 
|   | 
  get_update_policy()
 
Returns: The update policy. | 
|   | 
  set_angle(theta,
          phi)
 
Sets the spherical angle of a shader. | 
|   | 
  set_gradient(gradient)
 
Sets the gradient a shader uses. | 
|   | 
  set_phi(phi)
 
Sets the phi coordinate of a shader. | 
|   | 
  set_theta(theta)
 
Sets the theta coordinate of a shader. | 
|   | 
  set_update_policy(update_policy)
 
Sets the update policy of a shader. |